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Text File  |  1995-01-07  |  6KB  |  103 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. MEGABALL                      1.07                                       1L 
  8. SUPERSHOTGUN                  1.07                                       1 
  9. SHELLS                        4.82                                       ;9 
  10. CHAINGUN                      1.61                                       1 
  11. STIMPAK                       3.21                                       6 
  12. MEDIKIT                       7.50                                       7 
  13. SHELLBOX                      4.82                                       ;9 
  14. IMP                         236.04                                       47 
  15. IMP                         150.66         MEDIUM_AND_HARD               30 
  16. IMP                          90.40         HARD_ONLY                     18 
  17. CACODEMON                    14.06         DEAF/AMBUSHHARD_ONLY          1L 
  18. BACKPACK                      1.07                                       ;1 
  19. SKELETON                     90.38         DEAF/AMBUSHMEDIUM_AND_HARD    8L 
  20. FIRETHROWER                  12.30         DEAF/AMBUSHMEDIUM_AND_HARD    1L 
  21. SKELETON                     56.49         DEAF/AMBUSHHARD_ONLY          5L 
  22. STIMPAK                       1.07         DEAF/AMBUSHMEDIUM_AND_HARD    ;2 
  23. LAUNCHER                      1.07                                       1L 
  24. BERSERK                       1.07                                       1 
  25. PLASMA                        4.28                                       4 
  26. DEMON                        11.55         DEAF/AMBUSH                   1 
  27. DEMON                        34.64         DEAF/AMBUSHMEDIUM_AND_HARD    3 
  28. SPECTRE                      11.55         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  29. ROCKETS                       4.82                                       3 
  30. CACODEMON                   140.58         MEDIUM_AND_HARD               10 
  31. CACODEMON                   154.64         HARD_ONLY                     11 
  32. MANCUBUS                    117.14         MEDIUM_AND_HARD               4L 
  33. MANCUBUS                    234.29         HARD_ONLY                     8L 
  34. ROCKETS                       1.61         MEDIUM_AND_HARD               1 
  35. BFG9000                       2.14                                       1L 
  36. ENERCELL                      2.41                                       ;3 
  37. SPECTRE                      11.55         DEAF/AMBUSHHARD_ONLY          1 
  38. MANCUBUS                     87.86         DEAF/AMBUSHMEDIUM_AND_HARD    3L 
  39. SHOTGUN                       1.07                                       ;1 
  40. BLUEBALL                      0.80                                       1L 
  41. IMP                           5.02         DEAF/AMBUSHEASY_ONLY          1 
  42. IMP                           5.02         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  43. IMP                           5.02         DEAF/AMBUSH                   1 
  44. IMP                          10.04         DEAF/AMBUSHMEDIUM_ONLY        2 
  45. CACODEMON                    42.17         DEAF/AMBUSHMEDIUM_AND_HARD    3 
  46. FIRETHROWER                  12.30         DEAF/AMBUSHHARD_ONLY          1L 
  47. SPECTRE                      23.10         DEAF/AMBUSH                   2 
  48. INVULN                        1.07                                       1 
  49. BULLETS                       1.07                                       1 
  50. SKELETON                     11.30         DEAF/AMBUSH                   1L 
  51. INVISO                        1.07                                       1 
  52. CLIP                          0.54                                       2 
  53. ;                                            
  54. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  55. ;                                            
  56. ; At run-time this value is used to adjust the
  57. ; Max#of variable based on the population of
  58. ; the level being modified.  Using the strict 
  59. ; standard requires that one or more of the   
  60. ; items in the list above not have a specified
  61. ; maximum number of objects.                  
  62. ;                                              
  63. ;PER    222   ;Strict standard for exact placement 
  64. PER    134   ;Lowered Standard for easy placement
  65. ;                                            
  66. ; Deleting any of the PRESERVE lines will mean that
  67. ; the objects will not be taken from the original  
  68. ; level.  You will have to supply your own above. 
  69. ;                                            
  70. PRESERVE    PILLARS                          
  71. PRESERVE    LAMPS                            
  72. ;                                            
  73. ; THRESHOLD determines what a MEGA-GOODIE is.  
  74. ; MEGA-GOODIES are used to make the level fair 
  75. ; if the generator places a lot of enemies in  
  76. ; the level.                                   
  77. ;                                              
  78. THRESHOLD    75                                  
  79. ;                                              
  80. ; I.Q. Determines how intelligently the program  
  81. ; places objects in the effort to defeat you.   
  82. ; 250 is the default if it is not specified here. 
  83. ;                                              
  84. I.Q.    250                                 
  85. ;                                              
  86. ; EVEN sets the point at which the program must begin 
  87. ; placing MEGA-GOODIES into the level, on the   
  88. ; basis of the hardest difficulty rating.          
  89. ; The MEGA-GOODIES give you a fighting chance,  
  90. ; setting the value lower or <500 will increase the number
  91. ; of MEGA-GOODIES available to you in a the level. 
  92. EVEN    500                                 
  93. ;                                              
  94. ; If SPREAD is not set to a low value then
  95. ; a given sector may accumulate too many objects 
  96. ; this often makes the level impossible to finish
  97. ; or just ugly-looking.  Setting the value too low
  98. ; could make it difficult to place objects within
  99. ; a given wad file.
  100. ;                  
  101. SPREAD    15                                  
  102. ;                                              
  103.